Tips to redesign a successful Web Application into a successful Mobile Application

You have developed a wonderful prodigy with your web application product. So what’s next?
I bet most of you might think about this after basking in the glory success of your product after you get used to the tan. But the next step after a successful venture builds up added responsibilities just like the wish for extra topping to enhance the already heavenly pizza. Umm hungry? But for exactly what? Hungry to gain in more success for your product; to get “it” right into the hands to the user. Yes you get me right. The next step after making a successful web application is its reincarnation as a mobile app which is also as successful as its sibling.
With everything turning mobile not just mobile, we are sure going to be a part of the Darwin’s theory after all. But the bull’s eye is not how creating one but it is how you are going to create “it”. Programming and code ethics are not going to change in either ways the only thing that will be stark different will be how to use it to create your app.
Here I am not divulging into how you create a successful mobile app but how you go about creating one. Well probably! Dive in.

  • Focus! Focus! Focus!
  • Take note that the way in which a user swims through the desktop web application is not the same while skimming through the mobile app. The users at the two ends though have the same destination, but their paths are varied to reach it.

  • Logical math
  • To be saying that mobile app is different altogether would be wrong. It is just having the ingredients of a web application with the add-on spices like few key considerations and APIs.

  • Cross compatibility is different
  • Cross compatibility in web application persist but with variation in browsers that does not affect the working as the OS compatibility does to a mobile app. Well this would not be a problem if you create a multi-platform app.

  • Redesign matching time
  • Your main aim should be providing the user with their lookout task with seamless smoothness and at a quick speed. Use the quick and iterative approach. So go about designing till you reach atleast the minimal level of what user expects.

  • Validate time and again
  • Create many prototypes of the version of the app. The app has to be the core reflection of the web application, the design to be simple that the user knows exactly why he is here and how to use it. In short let the app do the talking.

  • 10 second rule
  • The most important task is to hold on the attention of the mobile user. With the mobile used just everywhere and anytime, the audience is always distracted on the go.

  • Strike out the unnecessary content
  • Work up the user interface experience to rather greater magnitudes with just having the core points that helps to adapt the limited computing power and also the less span in the network bandwidth. So instead of adding more gravy and screwing up the dish just keep it fresh with required herbs. Voilà! Buon Appetito!

  • Herd following is strict No!
  • Be careful to not be carried away by seasonal trends. There are just tidal waves of either crumping all the content into a single screen or go about creating a number of them. You have to understand what suits your app the best.

One should never be satisfied with what one has after all satisfaction is the homicide of growth. With the technology Sherpas climbing the technology, the stakes are leveled of embodying the new innovations with business strategies. It is time you steer from code to pixels to garner perfectionism in feeling the app while it works. You are doing good, let’s start getting better at that.

Tips to bring best User Experience in Ecommerce mobile apps

What do you use for shopping online- desktop or mobile? I bet majority would not say mobile! But why?

Today the number of mobile devices is more than the population of the world! Still there is no satisfactory penetration of mobile use to buy stuff online. When variety of shopping apps is placed before us to savor from then what is “it” that’s holding us back? That “it” is user experience and below are ways to make it better.

  • First impression is the last impression
  • If the user does not linger on the site after the first 10 seconds then there is some real trouble. Design the layout that at the very first look the user understands what the site is about, what he would get here as well as the simplicity to use it.

  • Reduce the point of friction
  • The most important thing that needs to be taken into consideration is to make the experience of the user pleasurable. Care should be taken that he does not need to switch between screens before getting to the real activity. Thus having a single page is recommended to reduce the plausibility of user dropouts. Also this alleviates any concern of slowdown in the process between pages too.

  • This is not desktop
  • While designing the UI-UX bear in mind that the mobile users will have a different notion about using the app than the desktop user for the same site. If you do not strip the optional and not so important functions out increasing frustration that would proportionately increase the abandonment rate.

  • Touch feel the design
  • Placing the labels, buttons etc. in not cluttered way will prevent the layout from looking fiddly. Use horizontal spaced up orientation with placing the buttons where the user would likely look out for. Also color coordinated and different buttons with proper ambiguous words not just tempt the user to click it but also sends a clear message home.

  • Change in words could do the trick
  • If you use “buy” instead of “add to cart” then probably there seems a slight push to the user transparently. Such urgency tactics would help in the increasing the graph of mobile adaptation.

  • One-click is all that matters
  • If you increase the time the user needs to buy and checkout, there is lesser scope that the user actually makes a purchase. So directing the user to checkout a.s.a.p. is the bang on decree.

  • They need help? Give them!
  • Believe me this is the most important part that many apps feign to have. But on spot customer care available 24*7 will mine user’s nature and also guarantee not just that your goods are sold but also the surety that he comes back again.

  • Socialize!
  • Interacting about the user’s experience with your app, understanding their culture will help you mold your app just the way user wants to use it. The best way to know about how good your app is doing is simply by talking about it!

  • Secure your user
  • Most important and will always be a major concern. Take care that you could get the best of both the worlds by neither allowing back snooping nor make it difficult for the user to decrypt what they entered was right or wrong.

To stay in the forefront you need to be coming out with the best. Listening to the Chinese whisper of user demands and adapting them will help you cut the cake and have it as well.

How to Create a Mobile App for Internet of Things

There has been a thunderous wave of Internet of Things. Having dropped light on that topic now the next step comes up how do you actually get the devices talking? We are thinking of uniformly integrating the entire bunch of processors and controllers and what would be better to control them other than the mobile app? Already there is the surge in the use of mobiles that there is no hitch to rethink again. If we go to look at the perspective it is the increase and phenomenal acceptance of the mobile applications that today we are actually started breathing the thoughts that were some day just considered just dreams.

So actually why are we so much into getting the new “thing” app(ified)? What has actually got us thinking in these lines? Let’s try checking it out.

  • We are all interconnected in exceptional way. There is no match to the interpersonal interaction. So the desire has risen to a different level altogether. We yearn to be connected to not just people to devices as well and at very place possible. So this has got the developers scratching their head to come up with every possible mobile app. So how IoT could be left behind then?
  • So docked up with an armada advanced and adept skills have made them all the more courageous to traverse paths that have not been trespassed yet. Also the easy coupling or various domains together in the electronics and technological industry has been the pick of the day.

So there is greater momentum picked up by apps for IoT. Having said this, the next speed breaker is actually how you go about developing an app for it then. One thing needs to be taken duly into consideration that there is maximized plausibility of the software directly interacting with the external hardware through various tools. And this interaction will bring about a lot of data which would be in a nascent unstructured state that needs to be taken care of. Another thing that needs to be looked into is IoT’s influence that it would have in everything.

The first thing that we need to realize that we are mainly going to deal with embedded systems that are toyed by the electrical prowess. Understanding the difference between the way Bluetooth and WiFi connect with various systems have to be taken care of. There is great plausibility of having a platform compatible with the open tools that are available whereas some places you need to create that layer yourself.

Playing with the interconnected devices will be an interesting and magnetizing domain for many budding devs but without the proper and complete knowledge of the various open tools would be a bad endeavor. The daunting wish to have a smooth and seamless flowing app right from the inception to the deployment requires an eye for having a chiseled design and firm and strong application.

The next most important part to be really looking into is sensors. You are actually scrutinizing every update by the sensors and with smart interconnections you are tapping in the huge voluminous data to generate an action in real time. Just the way the machine to machine technology is been accelerating so is the pace of huge demand to work, shop, explore, play and talk!

We have already made mobile apps an integral part our mundane life. The way they have gelled up to make the simple things simpler is the magic that would happen with Internet of Things. All that we need to do is to think out of the box and fidget with the interconnection between software and external hardware at various levels. Who knows this journey would take us to actually create more popular products that culminate the best of both the worlds. It is just the game of wait and watch and of course plays it too!

Is It Necessary To Create Mobile App For All Platforms?

It is a mobile world. Tech savvy people would feel I am too out dated and probably I need to wipe the dust over my reminiscence. But when I say that we have the world in the mobile now – a reshuffle of words and I am famous among them again! And now every entrepreneur wants to have his business penetration right into the hands of the people. Literally.

So developing mobile app is the complimentary requirement in every project no matter what nature it is in. But what remains an important open discussion is it really so necessary to create a mobile app for every platform?

Multi Platform Mobile App

My answer for this is going to be NO, we really do not require to create an app for every platform in the mobile world. We are engulfed with more than 50 Operating Systems that are available or are been used today. Also if we take the top five mostly used apps still it does not make sense to create an app for them.

There are various parameters that one should consider while choosing a platform. But before we get into those let us get acquainted with the types of apps that are working its way in the market today. We are surrounded by free apps, paid apps and in-app purchase apps that are making up the whole colony. And they technically slot into apps made in HTML5 and the native app. Which to select would be an entire new topic that I would like to pen down some other time.

Back on track, platform is not related any specific device mostly(there are exceptions), so if you create an app it should float seamlessly for all those devices that are sincerely using that OS. Take into consideration; we have Android currently used on a large scale in the Asian subcontinent (Android and iOS have around 88% of the market tapped today). And android is been widely used rather manipulated by the many smartphone manufactures today.
Let’s say if you are having an app that has to talk with the hardware and works on various interdependencies. So if you wish to scavenge out exactly what is going to be your app’s performance in the market then going for Android is not a good choice, go for iOS. Why so? Read on

  • Apple has its own OS i.e. iOS that is completely dedicated to only the models by Job’s brainchild only.
  • Even if there are variations Apple has very less fluctuations in their hardware dependencies so there is less to worry for the developer.
  • Also if you require high end specifications they are tactfully been plowed in their phones.

The next important thing that one needs to consider is the region where you target to market your app more. If you are having your major hold in the US and UK then you are having the maximum of Apple users while the Asian continent are loyal to Google’s open source OS more. Go with the business penetration you wish to create in the particular region.

The next context to be checked out is the need of a cross platform app. I would advise you that if you have a content based app or with least or no OS diffusion then you could go for creating a cross platform as it just acts as layer over the web which can sustain in all platforms to a large extent. It just is a wrapper that works fine for those who wish to generate mobile user influence without the pinch to the pocket.

Doing proper analysis and going by the results would not only help you get a good experience in the app world but also help you create a long lasting foundation. Following the bigwigs would test you first and teach you afterwards. But its better if that is stark opposite right? Would like to know your views.

Tips and Tricks for Optimizing Mobile App’s Performance

On the street, in the train, at the movie theatre wherever you go you will find people hooked up to their cellphones. Believe me or not but around 4.5 billion out of the around 7.5 billion people on this planet have mobile phones. So that rounds up to 60% of the population today are possessed by the Graham Bell’s brainchild-shrunken-hybrid-version.

Looking through the glasses of business analyst then this is definitely a big catchment area. And in the age of smartphones it is just an app world. And adding the needed fuel is the revelation of more number of customers through mobile than desktop systems. There is truly a vast scope for you to venture your business right in to the hands of your and would be customers through extending your market grab using apps.

Statistics of App Users in Varied Countries

Statistics of App Users in Varied Countries

So if you are on the fence the first concern for your app would be to be optimized and tailored to suit the needs and requirements according to your customers. For this you would need to put yourself into the shoes of the user. Believe me optimization is no stone soup; you need to study the current situations and graph out what will sell like pancake.

Here are few quick bites that would prove appetizer before you complete your entire course.
1. You cannot boil the ocean in a single day! Likewise creating a complex framework starts with creating a simple one.

2. KISS. Do not get me wrong! Keep the app simple and small as possible. Agreed that you would like to facet it and put in many things but remember it is going to directly affect the page load time that would irritate your customers creating a bad impression.

3. Use offline experience as much as possible and plausible use of local data to prevent futuristic obstructions.

4. Images can say a lot but try having only the required amount of images and try making them big enough of the screen size and not making the client forced to strain for a look.

5. Always keep your app updated that is tuned with the newer versions and characteristics of the operating system and mobile handsets.

6. Try and keep app light as possible because memory usage in upper bandwidth will slow or drain down the CPU. This will make it easier to maintain and also help you fulfill the want for uniqueness.

7. Try measuring real problems that people are facing during production and also try finding out what methods are causing more frustration in the users. So after you get some problems now try altering those performance issues.

8. If people know clearly what is in your app and how to use it, Rome is already yours. For the cultural challenges try A/B testing.

9. Having proper content description would provide better cue for the user detailing its use, uniqueness and worth crisply.

10. The most important to look into is the data of the app. Constant study and analysis will keep you updated with the needs of the users for tuning and optimizing the app. For this you could also add in reviews/feedback for not only influencing other potential users but also help you optimize your app in a better way.

To get these points checked some technicalities are involved. Now here are some quick tips for the technical geeks. Some you may be aware and some would have skipped your mind.

1. Unwanted code pieces or variables leave a lot of garbage occupying the memory that would leave no space for the app in the later stage.

2. Caching is a good option to save time but that solely applies if the data is really going to be required in a short span of time again else it is always calling back the data again.

3. Networking is great but do not let that boon turn into bane. Minimize the use of Wi-Fi, GPS and disk read/write judiciously use to reduce the load on battery consumption.

4. Choose your way of streaming packets across network with proper study of what way suits the app and does not apply the brakes.

5. Not all background running process are useful. There are some loose threads that you need to search out and stop them. Also arrange the like-working and interdependent objects together for better display etiquettes.

6. First impression is the last impression. So do not let your app tortoise at the startup. Remember slow and steady does not work here!

7. Take help of Calculus as much as you can! Get your memory about priorities dusted and get using local variables wherever you can adjust them out.

8. You love a bouquet or strands of roses? Similar keep objects in their personified clans.

9. For the images use proper tools and formats that not only compresses them but still leaves you with crystal clear imageries.

10. Trying to have a layout compatible for every single model in town will leave you nowhere. Chalk down the most used and standardized hot picks and create your GUI based on it. I assure you having done this will get ace up your sleeves.

The list remains incomplete. I am leaving this article open for you to think and add in. Sharing is caring!

Tips and Tricks for Mobile App Testing and Quality Assurance

Last week I dug out an ancient Italian cuisine consisting of different way to create sauce for pasta. Proud of my discovery raided the city mall and acquired all the ingredients for it. Armed with those, I created the dish which when I proudly placed to my family for supper turned into a disaster. My presumption of an awesome preparation backfired and my family slept empty stomach.

This surely nailed the importance of testing (tasting here!). Until and unless you do not try out what product you create you cannot realize the bugs and hidden errors that it could have. Today is the age of mobile app that gives in the added customer advantage to the budding business. On an average a person uses his phone almost 170 times a day so that makes once every 7-8 minutes! So it is indeed a very important section in the growth of business strategy. However, glancing through some of the research stats not testing the mobile app did almost close down the window of the business. So the scope of mobile app testing is equally important.

With scope come the packaged challenges that the testers have to deal with while testing the app. These issues have their own levels of severity. Based on these the testers generally prioritize the cases they will look into.

Issues in Mobile App Testing

Issues in Mobile App Testing


Compatibility Issues
• These are the most important issues to look into.

• The various sections that one has to consider are type of device, the manufacturing company, the platform (OS, Browser), screen resolution and CPU optimization.

Security Issues
• This is the next severe section the tester has to dive into.

• Privacy, reliability, verification, availability and authorization are the factors that need to be considered.

Performance Issues
• To check the overall performance of the app comes in this.

• The response time especially on varied user loads.

Load Issues
• Here the testers look into how the app reacts when the carrier fluctuates or the mobile cannot handle heavy data.

• They also need to consider what features are making the app to load slowly and whether the change in region is affecting the accessibility.

So for these issues the testers will perform varied types of testing. These testing also have the priority based on the nature of the app, the dependency factors etc. Here is a handy lookup of the types of testing used generally for mobile application.

Types of Mobile App Testing

Types of Mobile App Testing


One thing that you should realize is that the platform or the environment that is used for mobile app testing is different from the normal web application or standalone application testing. The tools are more multifarious and different to use. So you need to have a different approach for testing. After having a chat with few of my fellow mobile testers here are few of the handy tips that can assist for a happy and better testing experience.

1. The most important thing is to keep on testing. This is only plausible if you have been keeping that “eye” to test. This is another way to say to look at things at a different angle.

2. There is nothing as good as feeling the warmth of fire than just thinking about it. Right? You actually do not realize the real intensity it has on you. Similarly simulating the app in the real world conditions sprouts those cases that would be very difficult to unearth just plain faced.

3. Track down the compatibility and operational issues as these are the most common and actually the dominant parts in any app.

4. Testing the location specific factors would be best for carrier generic or network specific applications only.

5. Keep vigil on the popular mobile devices used. To be more specific, it would be better if you segregate and get to the concentration of the mostly used OS versions and then basically work on them. It is no use to check every single thing.

6. Use social media, email tracking and also hotspots to chalk out the widely used mobile OS and manufacturers.

7. It is always good to portray testing as a cost saving measure. For this use of cloud computing would help you to garner real world mobile environment and snap it just like that.

8. You should try and use automation as much as possible but there are certain cases where you are going quiet expensive using that should be dropped instead of annulling the doles completely.

9. Those features where you feel you are going to have future modifications should be shunned from testing. It would be a sheer time wastage which could have been better utilized in some other place.

10. As automation could be limiting your boundaries to a particular framework the dynamic apps that are varying on at the time situations should be tested manually as much as possible.

Testing is a different thing and Quality assurance is a different thing. Though they can be called as the two sides of the same coin yet they function or respond in a different way. A tester would say “Would this input get me that output desired by the customer?” whereas a QA analyst would question “Will this product make my client happy and satisfied?” I guess this makes it easier for you to find the distinctions in those two diabolic.

Quality assurance would look at getting the best out of the product rather than just the process. It is recommended to have a separate expert to work and look at the QA of the project.

Here are few tips on enhancing your QA skills

1. Your prima fascia is to get the product quality to be at the optimum standard; you gotto find out something that did not happen the way it was expected to.

2. Prevention is better than cure. Keep surveillance of all the plausible pitfalls will be of added incentive.

3. Keeping a maximized reportage of your project will not only make you satisfied of its quality but make you confident to prove to your client as well.

4. Have a good and one to one rapport with the developers. After all those guys make your program work.

5. Always have the perceptiveness of the end user and try thinking of how could you go beyond the expected output.

6. The way to work with a project can have many different ways; however they all come down to the basic essential components. Your job is to find out those.

7. Automation testing is definitely the new thing, try finding out those tools that would help to dilute the costs, time and enhance the simplicity to maintain.

8. Remember cost is not the primary concern as long as the tool would help to amplify the assessment of the project.

9. Keep proper documentation of the various bugs you come across, the available technologies that you possess and the defects that you feel would arise. This would help you hit the bull’s eye rather than shooting in the dark.

10. Do not forget your past experiences! You never know when you would come across something similar again and prevent it.

I would not say that these are the best tips for enhancing the testing of your mobile app but it would be better to say that these are the best tips that I could study, analyze and come out with. Testing is not a work it is the accountability to look at the bigger picture and understand what is expected and what would go beyond expectation.

iPhone App Developer in Los Angeles, Southern California, USA

If your business is all about mobile applications, or you are just now thinking about including a mobile application as part of your business model, you’ll certainly be looking for a good iPhone App Developer.

Consider an iPhone App Developer in Los Angeles. Southern California is a hotbed of technology, and a USA-based iPhone App Developer can do things for you that an overseas developer cannot…like come talk to you, face to face.

Even if iPhones aren’t the most popular cell phone, they certainly have the most public’s attention. And more iPhone apps have been downloaded than any other type of smart phone app, by far (2 billion by the end of 2009, and Over 10 billion so far!). Anyone considering adding a mobile app to their business would be smart to consider developing for iPhone. And for that matter, they should be thinking about developing for iPods and iPads, too.

But how do you choose the right iPhone App Developer for your [Read more...]

Android and iPhone App Developer

Just a year or two ago, it seemed the only kind of mobile platform with a market to sell to was the iPhone. But today, if you’re building a mobile app, you can’t afford to ignore the Android (and maybe even Blackberry) market, too.

If you’re building a brand new app, you’re probably wondering if it’s smart to build a multi-platform app. But what are the considerations for doing that? Is it simple to develop for two, or even three platforms at once?

Well, yes and no.

The heart of the matter is that the devices and the development environments for each are [Read more...]

Convert Your iPhone App to Android

Do you already have an iPhone app that you’re looking to convert to Android?  While on the surface converting an iPhone app to Android seems very simple, it is not.

Let’s start with some basic background.

All Apple phones are made by Apple, and no one else. Apple makes and sells the hardware and Apple makes and sells the operating system, and you just can’t buy an iPhone made by anyone other than Apple.

On the other hand…

Google has a very different business model that has been helping Android become more popular than Apple. Google actually gives the Android software away for free to phone manufacturers. Google works on it, and upgrades it, and improves it constantly, and never charges a nickel for it. They will even allow cell phone manufacturers to modify it, which most of them do.

As a result, phone manufacturers are building phones to work with Android, and never have to pay for it. That means they can offer a better phone and never charge the user for the operating software. Just as importantly, Android phones can be manufactured by anyone. With each manufacturer providing their own version of “the perfect mobile phone”, there is more competition yielding a bigger target audience in the market.

And that’s why, as you can see on this graph that was published by Nielsen in June 2012, Android usage has quickly exceeded usage of both iPhone and Blackberry.

Nielsen Study

There are, however, a few issues with duplicating your iPhone app to the Android platform. Redeveloping the app on Android isn’t a simple matter of just copy and paste. It’s much more than that, and here’s why:

  • The screen sizes on iPhones are mostly consistent. The screen sizes on Android vary greatly.
  • The language that iPhone apps are developed in is “Objective C”. The language that Android apps are developed in is Java.  Converting the code is even more complicated than translating a book from English to Japanese.  There is no such thing as automatic translation with computer code.  Often, key concepts can be lost in translation unless those concepts are clearly understood.
  • The two platforms have very different controls. iPhones have a single home button, and whatever soft-keys that you like. Android phones have physical buttons for Select, Menu, Home, Back, and often a few others.
  • iPhones only have on-screen keyboards. Some Android phones, on the other hand, have physical keyboards (with varying layouts).
  • Android phones support “Widgets”. iPhones do not.
  • Native iPhone Libraries and Frameworks — iOS handles transitions, animations, and other functions ever so elegantly through its build in Libraries and Frameworks. Android doesn’t have many of these, so each of these activities has to handled differently.
  • Android’s push notification system operates completely different than iPhone’s.

There are, of course, many other differences, but you get the idea.

One common misconception is the thought that creating the Android version of an iPhone app is less expensive. The opposite is actually true. These are some of the issues that make creating an Android App more expensive:

  • There are different ways to handle the wide variety of screen sizes in Android devices.
  • The different version of Android created by the various device cell phone manufacturers.
  • There are differences in the way navigation is handled in Android apps compared to their iPhone counterparts.
  • Testing on many more devices.

Many people ask us to download their app and play with it, and then quote a price for the conversion.  This is a lot like telling a mechanic to look at a picture of a sports car and figure out how to fix it.  The car could need a small tune up, or a HUGE transmission repair. The only way to tell is to look under the hood.  There are many reasons this is also true for apps:

  • Behind-the-scenes programming is often invisible to anyone merely looking at the app. This typically includes data (text, images, video, audio, etc.) that must be controlled and managed in the background as a result of the user’s actions in the foreground.
  • It’s possible for any of this data to sync with a website in the background, and in many cases this is crucial for the app to function correctly.  These web services are all invisible to anyone merely looking at the app.
  • The issues listed above have to be addressed. The wrong way to convert your iPhone App to Android is by wearing iPhone Google. Instead, we need to step into the world of Android and decide how to handle the differences in the two mobile operating systems.

So how does anyone look under the hood of your app?  The key is proper documentation (i.e. blueprints of the foreground AND background functionality).  If you don’t document your app, a sneaky developer (like a sneaky mechanic) can quote you a low price to lock you in.  They’re free to reveal the REAL price after you’ve already put in a down payment.  Their excuse will be this: “How could I know the complete total cost without looking under the hood?”  If you provide documentation up front, they will have to give you an honest price BEFORE you sign their contract.

If you have thorough documentation of your iPhone App, then you have a head start. If not, then that is the first step, and we can help you.

Once you have documentation in place, the next step is to document the conversion to Android.  It is important to consider all of the items listed above when doing the conversion. Making these decisions before you start programming will save you a lot of time, money, and heart ache.

If you are ready to get started on converting your iPhone App to Android, then you should schedule a Free Mobile App Feasibility Consultation with us. Let’s talk about your mobile app plans, and you can pepper us with questions and challenges about your project. Even if we don’t decide to work together, you’ll at least end up knowing far more about porting your app to Android than you do right now.

(Note: If you don’t yet have an iPhone app, and want to develop your new iPhone and Android Apps concurrently, read this page: Android and iPhone App Developer)

My First Mobile App

Are you looking to build your first mobile app? Well then you might be a bit nervous or tentative about what your first or next steps ought to be.

The app business isn’t just like any other business. Yes, there are similarities, but apps themselves have a few unique qualities that make a first-time app development project a challenge.

That’s why we’ve developed a special White Paper called “The Six Biggest Mistakes People Make When Building Their First iPhone App, And How To Avoid Them.”

When you download and read this White Paper, you’ll discover the answers to these [Read more...]